Harp Magician
★★★★ · Water · Support
Harp Magician — Base
| HP (6★ max) | 9 555 |
| ATK | 549 |
| DEF | 626 |
| SPD | 97 |
| CRI Rate | 15% |
| CRI DMG | 50% |
| RES | 15% |
| ACC | 0% |
Leader skill: +40% Resistance (Guild)
Tempting Dream
Attacks the enemy target to put the enemy to sleep for 1 turn with a 10% chance and absorb the Attack Bar by 15% with a 30% chance. The damage increases accordingly to your Attack Speed.
Nightmare Melody 4 turns
Puts all enemies to sleep for 1 turn with a 60% chance and inflicts 2 Continuous Damage effects for 2 turns with a 60% chance.
Distorted Healing Music 6 turns
Attacks all enemies to inflict damage that increases accordingly to your MAX HP, puts them to sleep for 1 turn, and creates a shield that's equivalent to 30% of your MAX HP on all allies for 3 turns.
Sonnet — Awakened
| HP (6★ max) | 10 710 |
| ATK | 604 |
| DEF | 659 |
| SPD | 98 |
| CRI Rate | 15% |
| CRI DMG | 50% |
| RES | 15% |
| ACC | 25% |
Leader skill: +40% Resistance (Guild)
Tempting Dream
Attacks the enemy target to put the enemy to sleep for 1 turn with a 10% chance and absorb the Attack Bar by 15% with a 30% chance. The damage increases accordingly to your Attack Speed.
Nightmare Melody 4 turns
Puts all enemies to sleep for 1 turn with a 60% chance and inflicts 2 Continuous Damage effects for 2 turns with a 60% chance.
Distorted Healing Music 6 turns
Attacks all enemies to inflict damage that increases accordingly to your MAX HP, puts them to sleep for 1 turn, and creates a shield that's equivalent to 30% of your MAX HP on all allies for 3 turns.
Recommended builds
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