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KEN

KEN

★★★★★ · Fire · Attack

Shadow Claw — Base

HP (6★ max)9 390
ATK747
DEF604
SPD102
CRI Rate15%
CRI DMG50%
RES15%
ACC0%

Leader skill: +33% Critical Rate (Dungeon)

Mach Slash
Attacks the enemy and decreases the Attack Power for 2 turns with a 50% chance.
Hurricane Rush 4 turns
Attacks all enemies 3 times. Each attack has a 20% chance to remove one beneficial effect and a 30% chance to absorb the Attack Bar randomly between 10% - 15%.
Shadow Blade 5 turns
Attacks the enemy target 3 times, with each hit removing 1 beneficial effect with a 50% chance and leaving a Branding effect for 2 turns with a 100% chance. The damage increases by 15% per harmful effect granted on the enemy, and instantly gains another turn if all attacks land as a Critical Hit.

Bernadotte — Awakened

HP (6★ max)10 050
ATK834
DEF637
SPD103
CRI Rate15%
CRI DMG50%
RES15%
ACC25%

Leader skill: +33% Critical Rate (Dungeon)

Mach Slash
Attacks the enemy and decreases the Attack Power for 2 turns with a 50% chance.
Hurricane Rush 4 turns
Attacks all enemies 3 times. Each attack has a 20% chance to remove one beneficial effect and a 30% chance to absorb the Attack Bar randomly between 10% - 15%.
Shadow Blade 5 turns
Attacks the enemy target 3 times, with each hit removing 1 beneficial effect with a 50% chance and leaving a Branding effect for 2 turns with a 100% chance. The damage increases by 15% per harmful effect granted on the enemy, and instantly gains another turn if all attacks land as a Critical Hit.

KEN — Collab

HP (6★ max)10 050
ATK834
DEF637
SPD103
CRI Rate15%
CRI DMG50%
RES15%
ACC25%

Leader skill: +33% Critical Rate (Dungeon)

Hadoken
Uses Hadoken on the enemy to inflict damage and decreases the Attack Power for 2 turns with a 50% chance.
Tatsumaki Senpukyaku 4 turns
Attacks all enemies 3 times. Each attack has a 20% chance to remove one beneficial effect and a 30% chance to absorb the Attack Bar randomly between 10% - 15%.
Shinryuken 5 turns
Attacks the enemy target 3 times, with each hit removing 1 beneficial effect with a 50% chance and leaving a Branding effect for 2 turns with a 100% chance. The damage increases by 15% per harmful effect granted on the enemy, and instantly gains another turn if all attacks land as a Critical Hit.

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