Striker
★★★★★ · Wind · Attack
Striker — Base
| HP (6★ max) | 9 555 |
| ATK | 758 |
| DEF | 582 |
| SPD | 102 |
| CRI Rate | 15% |
| CRI DMG | 50% |
| RES | 15% |
| ACC | 0% |
Leader skill: +41% Accuracy (General)
Mach Punch
Attacks the enemy and decreases the Attack Power for 2 turns with a 50% chance.
Iron Uppercut 3 turns
Uses an uppercut to inflict damage and leaves a Branding effect for 2 turns. [Mach Punch] will be activated in succession with a 50% chance.
Triple Crush 4 turns
Attacks the enemy 3 times with attacks that won't land as Glancing Hits. The first hit steals all beneficial effects on the enemy and decreases its Defense for 2 turns. The second hit also decreases the Defense for 2 turns, and the third hit attacks the enemy with a powerful finishing strike. Becomes Invincible for 1 turn after using the skill.
Kashmir — Awakened
| HP (6★ max) | 10 215 |
| ATK | 845 |
| DEF | 615 |
| SPD | 103 |
| CRI Rate | 30% |
| CRI DMG | 50% |
| RES | 15% |
| ACC | 0% |
Leader skill: +41% Accuracy (General)
Mach Punch
Attacks the enemy and decreases the Attack Power for 2 turns with a 50% chance.
Iron Uppercut 3 turns
Uses an uppercut to inflict damage and leaves a Branding effect for 2 turns. [Mach Punch] will be activated in succession with a 50% chance.
Triple Crush 4 turns
Attacks the enemy 3 times with attacks that won't land as Glancing Hits. The first hit steals all beneficial effects on the enemy and decreases its Defense for 2 turns. The second hit also decreases the Defense for 2 turns, and the third hit attacks the enemy with a powerful finishing strike. Becomes Invincible for 1 turn after using the skill.
RYU — Collab
| HP (6★ max) | 10 215 |
| ATK | 845 |
| DEF | 615 |
| SPD | 103 |
| CRI Rate | 30% |
| CRI DMG | 50% |
| RES | 15% |
| ACC | 0% |
Leader skill: +41% Accuracy (General)
Hadoken
Uses Hadoken on the enemy to inflict damage and decreases the Attack Power for 2 turns with a 50% chance.
Shoryuken 3 turns
Uses an uppercut to inflict damage and leaves a Branding effect for 2 turns. [Hadoken] will be activated in succession with a 50% chance.
Triple Combo 4 turns
Attacks the enemy 3 times with attacks that won't land as Glancing Hits. The first hit steals all beneficial effects on the enemy and decreases its Defense for 2 turns. The second hit also decreases the Defense for 2 turns, and the third hit attacks the enemy with a powerful finishing strike. Becomes Invincible for 1 turn after using the skill.
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