← Monsters

Striker

Striker

★★★★★ · Wind · Attack

Striker — Base

HP (6★ max)9 555
ATK758
DEF582
SPD102
CRI Rate15%
CRI DMG50%
RES15%
ACC0%

Leader skill: +41% Accuracy (General)

Mach Punch
Attacks the enemy and decreases the Attack Power for 2 turns with a 50% chance.
Iron Uppercut 3 turns
Uses an uppercut to inflict damage and leaves a Branding effect for 2 turns. [Mach Punch] will be activated in succession with a 50% chance.
Triple Crush 4 turns
Attacks the enemy 3 times with attacks that won't land as Glancing Hits. The first hit steals all beneficial effects on the enemy and decreases its Defense for 2 turns. The second hit also decreases the Defense for 2 turns, and the third hit attacks the enemy with a powerful finishing strike. Becomes Invincible for 1 turn after using the skill.

Kashmir — Awakened

HP (6★ max)10 215
ATK845
DEF615
SPD103
CRI Rate30%
CRI DMG50%
RES15%
ACC0%

Leader skill: +41% Accuracy (General)

Mach Punch
Attacks the enemy and decreases the Attack Power for 2 turns with a 50% chance.
Iron Uppercut 3 turns
Uses an uppercut to inflict damage and leaves a Branding effect for 2 turns. [Mach Punch] will be activated in succession with a 50% chance.
Triple Crush 4 turns
Attacks the enemy 3 times with attacks that won't land as Glancing Hits. The first hit steals all beneficial effects on the enemy and decreases its Defense for 2 turns. The second hit also decreases the Defense for 2 turns, and the third hit attacks the enemy with a powerful finishing strike. Becomes Invincible for 1 turn after using the skill.

RYU — Collab

HP (6★ max)10 215
ATK845
DEF615
SPD103
CRI Rate30%
CRI DMG50%
RES15%
ACC0%

Leader skill: +41% Accuracy (General)

Hadoken
Uses Hadoken on the enemy to inflict damage and decreases the Attack Power for 2 turns with a 50% chance.
Shoryuken 3 turns
Uses an uppercut to inflict damage and leaves a Branding effect for 2 turns. [Hadoken] will be activated in succession with a 50% chance.
Triple Combo 4 turns
Attacks the enemy 3 times with attacks that won't land as Glancing Hits. The first hit steals all beneficial effects on the enemy and decreases its Defense for 2 turns. The second hit also decreases the Defense for 2 turns, and the third hit attacks the enemy with a powerful finishing strike. Becomes Invincible for 1 turn after using the skill.

Recommended builds

No build features this monster yet. Propose one →