Poison Master
★★★★ · Wind · Attack
Poison Master — Base
| HP (6★ max) | 8 400 |
| ATK | 681 |
| DEF | 571 |
| SPD | 100 |
| CRI Rate | 15% |
| CRI DMG | 50% |
| RES | 15% |
| ACC | 0% |
Concussive Shot
Attacks the enemy and Stuns the target for 1 turn with a 30% chance.
Poison Shot Fire 4 turns
Attacks the enemy and removes all beneficial effects granted on the target with a 75% chance and inflicts Continuous Damage for 2 turns with a 75% chance.
Chemical Gas Spray 5 turns
Attacks all enemies 3 times, each attack having a 70% chance to inflict Continuous Damage for 2 turns and 25% chance to Stun them for 1 turn. The damage increases by 50% per Continuous Damage granted on the enemy.
Jarrett — Awakened
| HP (6★ max) | 9 060 |
| ATK | 769 |
| DEF | 604 |
| SPD | 101 |
| CRI Rate | 15% |
| CRI DMG | 50% |
| RES | 15% |
| ACC | 0% |
Leader skill: +24% Critical Rate (Dungeon)
Concussive Shot
Attacks the enemy and Stuns the target for 1 turn with a 30% chance.
Poison Shot Fire 4 turns
Attacks the enemy and removes all beneficial effects granted on the target with a 75% chance and inflicts Continuous Damage for 2 turns with a 75% chance.
Chemical Gas Spray 5 turns
Attacks all enemies 3 times, each attack having a 70% chance to inflict Continuous Damage for 2 turns and 25% chance to Stun them for 1 turn. The damage increases by 50% per Continuous Damage granted on the enemy.
DHALSIM — Collab
| HP (6★ max) | 9 060 |
| ATK | 769 |
| DEF | 604 |
| SPD | 101 |
| CRI Rate | 15% |
| CRI DMG | 50% |
| RES | 15% |
| ACC | 0% |
Leader skill: +24% Critical Rate (Dungeon)
Yoga Punch
Stretches your arm to attack the enemy and Stuns the target for 1 turn with a 30% chance.
Yoga Fire 4 turns
Spits fire from your mouth to attack the enemy. Removes all beneficial effects granted on the target with a 75% chance and inflicts Continuous Damage for 2 turns with a 75% chance.
Yoga Sunburst 5 turns
Spits a large flame to attack all enemies 3 times, each attack having a 70% chance to inflict Continuous Damage for 2 turns and 25% chance to Stun them for 1 turn. The damage increases by 50% per Continuous Damage granted on the enemy.
Recommended builds
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