Jumaline
★★★ · Dark · Attack
High Elemental — Base
| HP (6★ max) | 5 595 |
| ATK | 801 |
| DEF | 472 |
| SPD | 103 |
| CRI Rate | 15% |
| CRI DMG | 50% |
| RES | 15% |
| ACC | 0% |
Leader skill: +23% Critical Rate (Element)
Cross Attack
Hits the enemy with an Energy blast and inflicts Continuous Damage for 3 turns with a 20% chance.
Soul Split 3 turns
Pierces the enemy's soul, disturbing the enemy's HP recovery for 2 turns, and recovering 35% HP if the enemy dies.
Jumaline — Awakened
| HP (6★ max) | 7 245 |
| ATK | 867 |
| DEF | 461 |
| SPD | 104 |
| CRI Rate | 15% |
| CRI DMG | 50% |
| RES | 15% |
| ACC | 0% |
Leader skill: +23% Critical Rate (Element)
Cross Attack
Hits the enemy with an Energy blast and inflicts Continuous Damage for 3 turns with a 20% chance.
Soul Split 3 turns
Pierces the enemy's soul, disturbing the enemy's HP recovery for 2 turns, and recovering 35% HP if the enemy dies.
Bloodthirst (Passive) Passive
Recovers HP by 20% if you land a Critical Hit and increases your Critical Rate by 30% for the next 2 turns. [Automatic Effect]
Jumaline — 2nd Awakened
| HP (6★ max) | 8 895 |
| ATK | 900 |
| DEF | 538 |
| SPD | 104 |
| CRI Rate | 15% |
| CRI DMG | 50% |
| RES | 15% |
| ACC | 0% |
Leader skill: +23% Critical Rate (Element)
Cross Attack
Hits the enemy with an Energy blast and inflicts Continuous Damage for 3 turns with a 50% chance.
Soul Split 3 turns
Pierces the enemy's soul and disturbs the enemy's HP recovery for 2 turns. Recovers the HP by 20% if the attack lands as a Critical Hit.
Bloodthirst 4 turns
Increases your Critical Rate for 3 turns and attacks all enemies. The damage increases as the enemy's HP condition is good, and recovers the HP by 20% of the inflicted damage if the attack lands as a Critical Hit.
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