Mage
★★★★★ · Fire · Attack
Mage — Base
| HP (6★ max) | 9 885 |
| ATK | 758 |
| DEF | 560 |
| SPD | 100 |
| CRI Rate | 15% |
| CRI DMG | 50% |
| RES | 15% |
| ACC | 0% |
Leader skill: +44% Attack Power (Guild)
Magical Eye
Attacks the enemy 2 times and decreases the Attack Power for 2 turns with a 35% chance with each attack.
Night Crow 4 turns
Attacks the enemy 3 times and leaves a Branding effect for 2 turns with a 75% chance each. The cooldown time of [Chaos Magic Circle] will be decreased by 1 turn each whenever you attack the target under harmful effects.
Chaos Magic Circle 6 turns
Summons 5 magic spheres, which each can inflict damage equal to 150% of your Attack Power. If you get attacked from an enemy while you still have magic spheres, uses 1 magic sphere to counterattack, recovers your HP by the counterattack damage dealt, and increases your Attack Bar by 50%. When you attack on your turn, all remaining spheres will attack the enemy target together.
Coco — Awakened
| HP (6★ max) | 10 710 |
| ATK | 812 |
| DEF | 615 |
| SPD | 116 |
| CRI Rate | 15% |
| CRI DMG | 50% |
| RES | 15% |
| ACC | 0% |
Leader skill: +44% Attack Power (Guild)
Magical Eye
Attacks the enemy 2 times and decreases the Attack Power for 2 turns with a 35% chance with each attack.
Night Crow 4 turns
Attacks the enemy 3 times and leaves a Branding effect for 2 turns with a 75% chance each. The cooldown time of [Chaos Magic Circle] will be decreased by 1 turn each whenever you attack the target under harmful effects.
Chaos Magic Circle 6 turns
Summons 5 magic spheres, which each can inflict damage equal to 150% of your Attack Power. If you get attacked from an enemy while you still have magic spheres, uses 1 magic sphere to counterattack, recovers your HP by the counterattack damage dealt, and increases your Attack Bar by 50%. When you attack on your turn, all remaining spheres will attack the enemy target together.
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