Carlos
★★★★★ · Fire · Attack
Weapon Master — Base
| HP (6★ max) | 9 555 |
| ATK | 747 |
| DEF | 593 |
| SPD | 101 |
| CRI Rate | 15% |
| CRI DMG | 50% |
| RES | 15% |
| ACC | 0% |
Leader skill: +24% Critical Rate (General)
Glaive Slash
Attacks the enemy 2 times to disturb the target's HP recovery for 2 turns with a 30% chance each.
Weakness Shot 4 turns
Attacks the enemy to leave a Branding effect for 2 turns and attacks 3 more times. The damage increases as the enemy's HP condition is bad.
Collect Weapons (Passive) Passive
When an enemy or ally dies, removes inability effects granted on yourself and increases your Attack Bar by 100%. In addition, increases your Attack Power by half of the defeated target's Attack Power, up to 300%. [Automatic Effect]
Carlos — Awakened
| HP (6★ max) | 10 215 |
| ATK | 823 |
| DEF | 637 |
| SPD | 102 |
| CRI Rate | 30% |
| CRI DMG | 50% |
| RES | 15% |
| ACC | 0% |
Leader skill: +24% Critical Rate (General)
Glaive Slash
Attacks the enemy 2 times to disturb the target's HP recovery for 2 turns with a 30% chance each.
Weakness Shot 4 turns
Attacks the enemy to leave a Branding effect for 2 turns and attacks 3 more times. The damage increases as the enemy's HP condition is bad.
Collect Weapons (Passive) Passive
When an enemy or ally dies, removes inability effects granted on yourself and increases your Attack Bar by 100%. In addition, increases your Attack Power by half of the defeated target's Attack Power, up to 300%. [Automatic Effect]
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