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Magic Order Elementalist

Magic Order Elementalist

★★★★ · Water · Support

Magic Order Elementalist — Base

HP (6★ max)9 885
ATK549
DEF604
SPD100
CRI Rate15%
CRI DMG50%
RES15%
ACC0%
Elemental Throw
Attacks the enemy to remove 1 beneficial effect with a 20% chance and disturb its HP recovery for 2 turns with a 50% chance.
Elemental Fragment 4 turns
Attacks the enemy 2 times. Each hit inflicts Continuous Damage for 2 turns with an 80% chance and prevents the enemy from removing harmful effects for 2 turns with an 80% chance.
Chain Reaction (Passive) Passive
If the enemy takes damage from Continuous Damage when it gains a turn, inflicts Continuous Damage on a random enemy target excluding the target for 2 turns. However, this effect does not accumulate. Additionally, removes 1 beneficial effect with a 50% chance whenever you attack the enemy on your turn. [Automatic Effect]

Lumina — Awakened

HP (6★ max)10 710
ATK604
DEF659
SPD101
CRI Rate15%
CRI DMG50%
RES15%
ACC0%

Leader skill: +28% HP (General)

Elemental Throw
Attacks the enemy to remove 1 beneficial effect with a 20% chance and disturb its HP recovery for 2 turns with a 50% chance.
Elemental Fragment 4 turns
Attacks the enemy 2 times. Each hit inflicts Continuous Damage for 2 turns with an 80% chance and prevents the enemy from removing harmful effects for 2 turns with an 80% chance.
Chain Reaction (Passive) Passive
If the enemy takes damage from Continuous Damage when it gains a turn, inflicts Continuous Damage on a random enemy target excluding the target for 2 turns. However, this effect does not accumulate. Additionally, removes 1 beneficial effect with a 50% chance whenever you attack the enemy on your turn. [Automatic Effect]

Triss — Collab

HP (6★ max)10 710
ATK604
DEF659
SPD101
CRI Rate15%
CRI DMG50%
RES15%
ACC0%

Leader skill: +28% HP (General)

Fire Shot
Attacks the enemy to remove 1 beneficial effect with a 20% chance and disturb its HP recovery for 2 turns with a 50% chance.
Flame Burst 4 turns
Attacks the enemy 2 times. Each hit inflicts Continuous Damage for 2 turns with an 80% chance and prevents the enemy from removing harmful effects for 2 turns with an 80% chance.
Sear (Passive) Passive
If the enemy takes damage from Continuous Damage when it gains a turn, inflicts Continuous Damage on a random enemy target excluding the target for 2 turns. However, this effect does not accumulate. Additionally, removes 1 beneficial effect with a 50% chance whenever you attack the enemy on your turn. [Automatic Effect]

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