Lumina
★★★★ · Water · Support
Magic Order Elementalist — Base
| HP (6★ max) | 9 885 |
| ATK | 549 |
| DEF | 604 |
| SPD | 100 |
| CRI Rate | 15% |
| CRI DMG | 50% |
| RES | 15% |
| ACC | 0% |
Elemental Throw
Attacks the enemy to remove 1 beneficial effect with a 20% chance and disturb its HP recovery for 2 turns with a 50% chance.
Elemental Fragment 4 turns
Attacks the enemy 2 times. Each hit inflicts Continuous Damage for 2 turns with an 80% chance and prevents the enemy from removing harmful effects for 2 turns with an 80% chance.
Chain Reaction (Passive) Passive
If the enemy takes damage from Continuous Damage when it gains a turn, inflicts Continuous Damage on a random enemy target excluding the target for 2 turns. However, this effect does not accumulate. Additionally, removes 1 beneficial effect with a 50% chance whenever you attack the enemy on your turn. [Automatic Effect]
Lumina — Awakened
| HP (6★ max) | 10 710 |
| ATK | 604 |
| DEF | 659 |
| SPD | 101 |
| CRI Rate | 15% |
| CRI DMG | 50% |
| RES | 15% |
| ACC | 0% |
Leader skill: +28% HP (General)
Elemental Throw
Attacks the enemy to remove 1 beneficial effect with a 20% chance and disturb its HP recovery for 2 turns with a 50% chance.
Elemental Fragment 4 turns
Attacks the enemy 2 times. Each hit inflicts Continuous Damage for 2 turns with an 80% chance and prevents the enemy from removing harmful effects for 2 turns with an 80% chance.
Chain Reaction (Passive) Passive
If the enemy takes damage from Continuous Damage when it gains a turn, inflicts Continuous Damage on a random enemy target excluding the target for 2 turns. However, this effect does not accumulate. Additionally, removes 1 beneficial effect with a 50% chance whenever you attack the enemy on your turn. [Automatic Effect]
Triss — Collab
| HP (6★ max) | 10 710 |
| ATK | 604 |
| DEF | 659 |
| SPD | 101 |
| CRI Rate | 15% |
| CRI DMG | 50% |
| RES | 15% |
| ACC | 0% |
Leader skill: +28% HP (General)
Fire Shot
Attacks the enemy to remove 1 beneficial effect with a 20% chance and disturb its HP recovery for 2 turns with a 50% chance.
Flame Burst 4 turns
Attacks the enemy 2 times. Each hit inflicts Continuous Damage for 2 turns with an 80% chance and prevents the enemy from removing harmful effects for 2 turns with an 80% chance.
Sear (Passive) Passive
If the enemy takes damage from Continuous Damage when it gains a turn, inflicts Continuous Damage on a random enemy target excluding the target for 2 turns. However, this effect does not accumulate. Additionally, removes 1 beneficial effect with a 50% chance whenever you attack the enemy on your turn. [Automatic Effect]
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