Satoru Gojo
★★★★★ · Wind · Defense
Werner — Awakened
| HP (6★ max) | 10 050 |
| ATK | 659 |
| DEF | 812 |
| SPD | 106 |
| CRI Rate | 15% |
| CRI DMG | 50% |
| RES | 40% |
| ACC | 0% |
Leader skill: +41% Accuracy (General)
Phantom Blade
Attacks the enemy to stun for 1 turn with a 30% chance.
Explosive Power 4 turns
Attacks all enemies 2 to 3 times to deal damage proportionate to your Defense. Each hit steals 1 beneficial effect and decreases Attack Bar by 15% with a 20% chance each.
Doom's Arrival 5 turns
Increases your Defense for 2 turns, and then attacks all enemies to deal damage proportionate to your Defense and provoke them for 2 turns. The duration of Provoke increases by 1 turn if their Defense is 40% or lower than yours. This effect does not stack with other effects that increase the duration of harmful effects.
Satoru Gojo — Collab
| HP (6★ max) | 10 050 |
| ATK | 659 |
| DEF | 812 |
| SPD | 106 |
| CRI Rate | 15% |
| CRI DMG | 50% |
| RES | 40% |
| ACC | 0% |
Leader skill: +41% Accuracy (General)
Infinite Strike
Attacks the enemy to stun for 1 turn with a 30% chance.
Cursed Technique Lapse: Blue 4 turns
Attacks all enemies 2 to 3 times to deal damage proportionate to your Defense. Each hit steals 1 beneficial effect and decreases Attack Bar by 15% with a 20% chance each.
Limitless 5 turns
Increases your Defense for 2 turns, and then attacks all enemies to deal damage proportionate to your Defense and provoke them for 2 turns. The duration of Provoke increases by 1 turn if their Defense is 40% or lower than yours. This effect does not stack with other effects that increase the duration of harmful effects.
Recommended builds
No build features this monster yet. Propose one →