Drunken Master
★★★ · Water · Attack
Drunken Master — Base
| HP (6★ max) | 7 905 |
| ATK | 582 |
| DEF | 538 |
| SPD | 98 |
| CRI Rate | 15% |
| CRI DMG | 50% |
| RES | 15% |
| ACC | 0% |
Leader skill: +21% HP (Guild)
Rolling Punch
Throws a punch that ignores the enemy's Defense and weakens the Attack Power for 1 turn with an 80% chance.
One More Drink 4 turns
Recovers the HP of all allies proportionate to your Attack Power and decreases their chances of being attacked with a critical hit for 2 turns. Gets drunk and attacks a random enemy with [Rolling Punch] with a 30% chance afterwards.
Seal Punch 4 turns
Attacks the enemy with a swift attack. Increases the Attack Bar of all allies by 15% each and Attack Speed for 2 turns. Gets drunk and attacks a random enemy with [Rolling Punch] with a 50% chance afterwards.
Mao — Awakened
| HP (6★ max) | 8 400 |
| ATK | 714 |
| DEF | 538 |
| SPD | 99 |
| CRI Rate | 30% |
| CRI DMG | 50% |
| RES | 15% |
| ACC | 0% |
Leader skill: +21% HP (Guild)
Rolling Punch
Throws a punch that ignores the enemy's Defense and weakens the Attack Power for 1 turn with an 80% chance.
One More Drink 4 turns
Recovers the HP of all allies proportionate to your Attack Power and decreases their chances of being attacked with a critical hit for 2 turns. Gets drunk and attacks a random enemy with [Rolling Punch] with a 30% chance afterwards.
Seal Punch 4 turns
Attacks the enemy with a swift attack. Increases the Attack Bar of all allies by 15% each and Attack Speed for 2 turns. Gets drunk and attacks a random enemy with [Rolling Punch] with a 50% chance afterwards.
Recommended builds
No build features this monster yet. Propose one →