Ifrit
★★★★★ · Wind · Attack
Ifrit — Base
| HP (6★ max) | 9 060 |
| ATK | 758 |
| DEF | 615 |
| SPD | 99 |
| CRI Rate | 15% |
| CRI DMG | 50% |
| RES | 15% |
| ACC | 0% |
Leader skill: +24% Attack Speed (General)
Mega Smash
Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. The damage increases according to Attack Speed.
Super Crush 4 turns
Attacks all enemies to inflict damage that's proportionate to the enemy's MAX HP and stuns them with a 40% chance. If the target is not stunned after attacking, decreases the Attack Bar of the target by 50% with a 100% chance.
Mach Crush 4 turns
Attacks all enemies 2 times with powerful magical energy to disturb their HP recovery for 2 turns and to deal damage that increases by 30% for each harmful effect on the enemies. The damage increases by 50% if there's only one harmful effect on the enemies.
Akhamamir — Awakened
| HP (6★ max) | 11 370 |
| ATK | 812 |
| DEF | 571 |
| SPD | 100 |
| CRI Rate | 30% |
| CRI DMG | 50% |
| RES | 15% |
| ACC | 0% |
Leader skill: +24% Attack Speed (General)
Mega Smash
Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. The damage increases according to Attack Speed.
Super Crush 4 turns
Attacks all enemies to inflict damage that's proportionate to the enemy's MAX HP and stuns them with a 40% chance. If the target is not stunned after attacking, decreases the Attack Bar of the target by 50% with a 100% chance.
Mach Crush 4 turns
Attacks all enemies 2 times with powerful magical energy to disturb their HP recovery for 2 turns and to deal damage that increases by 30% for each harmful effect on the enemies. The damage increases by 50% if there's only one harmful effect on the enemies.
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