Hellhound
★★ · Wind · Attack
Hellhound — Base
| HP (6★ max) | 7 080 |
| ATK | 659 |
| DEF | 351 |
| SPD | 114 |
| CRI Rate | 15% |
| CRI DMG | 50% |
| RES | 15% |
| ACC | 0% |
Bite
Bites your enemy and recovers 30% of the inflicted damage.
Double Attack 3 turns
Bites your enemy continuously to inflict great damage.
Gamir — Awakened
| HP (6★ max) | 6 915 |
| ATK | 790 |
| DEF | 395 |
| SPD | 115 |
| CRI Rate | 15% |
| CRI DMG | 50% |
| RES | 15% |
| ACC | 0% |
Bite
Bites your enemy and recovers 30% of the inflicted damage.
Double Attack 3 turns
Bites your enemy continuously to inflict great damage.
Enrage (Passive) Passive
The lower your HP, the higher your Attack Power will be. [Automatic Effect]
Gamir — 2nd Awakened
| HP (6★ max) | 10 050 |
| ATK | 867 |
| DEF | 494 |
| SPD | 115 |
| CRI Rate | 15% |
| CRI DMG | 50% |
| RES | 15% |
| ACC | 0% |
Bite
Bites your enemy and recovers 30% of the inflicted damage.
Double Attack 2 turns
Attacks the enemy 2 times to absorb its Attack Bar by 15% on each hit.
Enrage (Passive) Passive
Increases your Attack Power as your HP status worsens. When you take fatal damage, grants Endure on yourself for 1 turn and gains a turn instantly. [Automatic Effect]
Recommended builds
No build features this monster yet. Propose one →